Flash vs Apple

Simplicity and complexity in design have been following each other for ages. Oversimplification to be functional lose its function in the end. Similarly, making something overly complex to personalize leads to lack of characterization. The reason behind sameness in design is to implement a mainstream approach overly or gratuitously. But does it cause from the misperception of designers or the boundaries that design tools set?

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In 1996, Macromedia acquired a vector-based web animation tool called FutureSplash, originally released in 1993. By 2009, Adobe announced that this tool -Flash - was installed on 99% of internet-connected desktop PCs. It grew because it filled a gap. Animations, video, sound, and interactivity were launched to web by dint of Adobe. But it is said that Adobe failed to capture the world of mobile devices, even with its efforts like Flash Lite.

When the iPhone came out, Flash wasn't quite ready. But also, I think Apple wanted to create an Apple-only ecosystem. (David Mendels, Former Executive Vice President of Products at Adobe)

Jobs (2010) knocked Flash for being proprietary, sapping battery power, not supporting multitouch interfaces, and posing security risks. "Flash is the No. 1 reason Macs crash," he said, but also added the main reason is that Apple refuses to be beholden to another organization's programming foundation.

Former Adobe CEO Shantanu Narayen called it a "smokescreen". (2010) He stated there are more than 100 applications available built with Adobe's tool to translate Flash apps into native iPhone apps and it shows Apple's objections have "nothing to do with technology." He added "for every one of Apple’s accusations, there is proprietary lock-in" that block Adobe from fixing it.

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Web accessibility in all devices in an increasingly mobile world was crucial for developers. Therefore, the subsequent popularity of the Apple products provoked the vanishment of Flash.Although Google was willingly allied with Adobe against Apple in the Flash debate and implemented Flash on Android operating system, Google also let Flash down in the end of the day. (2012) and Facebook, Microsoft, Firefox followed Google.

Google is happy to be partnering with Adobe to bring the full Web, great applications, and developer choice to the Android platform. (Andy Rubin, Android engineering leader, 2010)


Comments

  1. 2011: Adobe began transitioning away from Flash for Mobile to focus on HTML5.
    2017: Facebook moved hundreds of games over to HTML5.
    2018: Microsoft began asking Edge users permission to run Flash content, and by 2020 prevented all Flash from running in Edge and Internet Explorer.
    2019: Firefox disabled Flash by default for most of its users and stopped the plugin from loading in 2021 when Adobe ended support.

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  2. Flash Content in 2021

    BlueMaxima’s Flashpoint is dubbed a “web game preservation project”, designed to archive tens of thousands of Flash-based browser games that were popular around the turn of the century and onwards. That project distributes its own, open-source and “secure” player software, which means fans should still be able to access those games when the big shutdown starts.

    There’s also a project called Ruffle, which attempts to emulate Flash. It can be run as a standalone application on most major operating systems or as a browser app through the use of the WebAssembly programming language. It’s primarily aimed at website owners who can install it server-side and have their Flash content “just work” natively.

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